Playing for the Planet: Annual Impact Report 2021

The Playing for the Planet Alliance was created to support the video gaming industry to achieve the following core objectives: 1. To rally the industry to reduce its carbon footprint and to ensure it has the tools to measure, reduce, and set targets to decarbonise. 2. To inspire environmental action through green activations in games. 3. To share the learnings of the initiative so that others within the industry can follow suit. 4. To explore new strategies for the future around new games and approaches to storytelling. The report explores the following three areas: a. Collective impact: Report on progress the Alliance has made as a collective in meeting its annual objectives. b. Individual action: Track progress the Alliance members have made in the last 12 months. c. Learnings for next year: Extract wisdom from 2021 to take forward into 2022.

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Field Value
Source https://wedocs.unep.org/20.500.11822/38083
Author Ecosystems Division
Maintainer Ecosystems Division
Last Updated January 25, 2023, 17:20 (UTC)
Created January 25, 2023, 17:20 (UTC)
GUID e6b3daf8-589d-48a2-9f90-73ab92f32258
Issued 2022-02-09T12:59:29Z
Language English
Modified 2022-10-17 18:44:27.486
Publisher name Ecosystems Division
Theme Reports, Books and Booklets
data_type document
spatial Global